Eu4 ideal army composition.

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Show your economy tab. Also it's normal to lose money when you gave full army maintenance. On gold mines check out autonomy and tolerance. You can get much more gold of you get it right. Reply. Yourlifefuckingsucks • 3 mo. ago. thanks. Reply.I tend to use a 10:4 ratio and then add more canons as time progresses, but since poland have good ideas i could see myself reach up to 8:4. 1. Share. Lopeyface. • 9 yr. ago. Your army comp should be pretty standard. I assume you'll Westernize at admin tech 10. CW of infantry, 2 cavalry, CW-2 artillery. I'm actually playing a Poland game ...When playing Russia, I'm getting completely hamstrung economically by filling Artillery with "standard" army compositions to the point where I'm only able to fill roughly half of my force limit. I'm going Trade and Econ as my first and third ideas and focusing on developing my economy but am in the severe red anytime I have to reinforce a few ...The ideal composition is combat width+/2/combat width. Usually you struggle to afford that straight away so you need to fill the front line first before filling out with cannons (so many new players see n/2/n compositions and end up with 10/2/10 stacks getting annihilated by 15/5/3 stacks).

Ideal Army Composition. 123456798. Jul 18, 2018. Jump to latest Follow Reply. Im currently playing as Russia and Im wondering how I should organize my massive military. I know of the spreadsheet except it recommends over 60 regiments...Enjoy stack wiping the enemy stacks. On the defense, do not max cav-to-inf. You'll want stacks of X infantry and 4 cav with X being equal to the enemy's front line units. Let's say they have 6 inf and 2 cav. On the defense, you'll want 8 inf and 4 cav. 1. So ive got a grasp on almost every mechanic in EU4 , except for one , unit composition and ...Your army performs best when you reach the combat width, so an ideal army is one where the infantry and artillery both reach the combat width However, reinforcements waiting to be deployed take penalties to morale whilst the front line fights so don't overstack armies: instead, have support armies of infantry nearby a main combat army to ...

325K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by… A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Am I the only one annoyed by the fact that level 2 and 3 advisors could cost as much as an entire army’s maintenance

The right army composition can be the deciding factor between victory and defeat. Here are some tips on how to create the best army compositions in EU4. The …The U.S. Army is one of the three main branches of the U.S. military and is primarily concerned with fighting on the ground. Learn all about the U.S. Army from sign up to discharge...lollersauce914 • 6 yr. ago. army tradition scales from 0 to 100 and gives bonuses to army morale and makes it such that you get better generals when you hire them. It slowly decays over time, but maintaining forts, fighting battles, participating in the league war, and taking quality and defensive ideas can increase AT while aristocratic ...If you're at 63% Cavalry Combat Bonus that means that you're infantry has 20% Infantry Combat Bonus (Piechota Wybraniecka & Quality Ideas), what if I go half and half with a full combat width of Artillery. 63% Cavalry Combat Ability seems like it would chew through their flanks in no time. I use 8:8:8.

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Normally it's 4 cav and rest of the combat width infantry. After tech 7 add at least 1 cannon. After tech 16 add full back row of cannons (if you're county it's poor and can't afford this many connona, do it until tech 22). I also like to make a 10/0/10 stack for early game sieges. 4.

Army composition guides in eu4 are hard to come by and are varied, but this army composition guide is from a player with 6k+ hours in the game. EU4 1.30 Emperor definitely has changed a lot of things in the game and army composition is somewhat reflected in those changes, especially with the new mercenary companies playing a much bigger role in ...Heavies only is the ideal naval composition. Naval engagement width has a base of 25. It is not increased by tech, unlike army combat width. It is only increased by a couple of policies you'll never use (because they both require Naval idea group), as well as a context based 10% increase in coastal seas.16/4/20. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1.5 the width of infantry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. 6:4 cav/artillery for Polish horde.An army with full infantry/artillery in the 1700s can easily devour pure infantry armies with the same cost (4 rounds of full combat width infantry), simply because by tech 22, artillery will be doing the same amount of damage compared to a full strength infantry, and their damage does not go down like the front line infantries, as they do not ...This is why you will see many players build up 2 armies that (when combined) equal combat width & composition harmony. If you have a max width of 30, then you can have 2 armies. Example: Each army (using western tech example) has 12 Infantry, 3 Cavalry and 10 Artillery. That is about a 30 unit standing army.Europa Universalis IV. Army composition with Nomads. Thread starter kmh42; Start date Dec 23, 2015; ... I am fairly new to EUIV and have a hard time with army composition. ... Ideal composition in early game would be full cav for hordes, but thats too expensive so you should have a mix of two that doesn't favor infantry and doesn't hurt your ...

16/4/20. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1.5 the width of infantry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. 6:4 cav/artillery for Polish horde. Before that at least 1. Having 1 artillery so always give +1 to siege. For siege max bonus its: 5 (fort level 1), 10 (fort level 2-3), 15 (fort level 4-5), 20 (fort level 6-7), 25 (fort level 8-9) By 1600, you should have a strong enough economy to be able to field your entire forcelimit easily. Some screenshots of your economic and military ...Sort by: Gilad1. •. Build more cavalry. There really isn't an ideal composition for eu4 armies. It's to have enough infantry so that Calvary doesn't get the not enough support malus and enough infantry and Calvary that artillery will not be on the front line. Ideal army composition is enough artillery for combat width post tech 15ish and ... A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Am I the only one annoyed by the fact that level 2 and 3 advisors could cost as much as an entire army’s maintenance 325K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…

Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. Use your initial cav only till the first battle. Merge until you end up with 0. Never recruit more cavalry. 2. Always try to move with stacks of infantry equal to combat width. If combat width is 20, have a stack of 20 infantry.

Winning wars is the easiest way to earn prestige. You can have some opm to farm for prestige but that is usually not needed. Legitimacy depends mainly on how strong a claim your ruler has, prestige you gotta go to war and win battles and the war is the easiest way to increase it also find a +1 diplo rep advisor.That holds true. Sunnis are allowed to have a higher percentage of the army without having a combat penalty. Keep in mind that you should focus on the combat width first and than add on artillery as much as you can afford monetarily. They start of being really expensive when you first unlock artillery.Lets say its the part of the game where you should start shifting over to artillery, Tech 13 I believe. What is your preferred army template? I use 4 Inf, 2 Cav, 4 Artillery. For intents and purposes this is for nations that dont really have unit bonuses, so not Poland/Hungary/Hordes or whoever that Eastern European nation is with the good …Overall, mercs, supply limit and cannon factor a lot more into army composition and management than the inf/cav split. Don't cheap out on cav, especially early. Do cheap out on cannon, especially early. If you're super dominant and just want to siege a bunch (like russia) then you can go for more cheap infantry. Oh, one more thing.army comp depends on your mil tech. generally you should aim to fill the frontrow with and have 2-6 cav for flanking purposes. after MIL13 you should start incorporating some cannons for the backrow. before that they dont really do much and you'll lose more due to attrition.Maybe keep your starting horses for some extra punch in the early game but your ideal comp should be full inf and art. Also, you won't actually be able to afford full cannons immediately, obviously, so I usually add what I can afford whenever you get a new artillery unit. As for military ideas, it honestly does not matter, although if you want ...325K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…Ottomans early game units are ridiculous. So yes this is another Ottoman rant but it's not 100% what you think. I'm well aware of the Ottoman nerfs incoming in the next patch but my issue is not the cores or the rate of expansion, but rather the quality of the Ottoman army is absurd. I mean historically they had a good army but it wasn't vastly ...

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New player here. I'm trying to understand army stats and what ideal armies would look like, but I have no idea what combat width or any of the other…

Go to eu4 r/eu4 • by Glittering_Stop_9694. Army Composition . I'm new to the game, so Im having some trouble with the army composition, I'm at level 21 military tech and I use 16/4/12, but it doesn't work out as it used to This thread is archived New comments cannot be posted and votes cannot be cast ...Yeah, but you use a bunch of loopholes, pretty much landing squarely in the "lo nope, that's not supposed to happen." Long story short, you start as Crimea, conquer west until you eat most of Poland's land and can keep Lithuania under control, then conquer a bunch of land in the HRE until you can culture shift to german and form Westphalia, this changes you to a monarchy without reforming your ...Not sure what the best setup would be though. Too much cavalry. You can only support a 50% cav to inf ratio, and you will lose way more infantry than cavalry in battle, so you'll be under that threshold instantly. 20 is too small a stack anyway. Most people go with something like 12-14 inf, 4 cav, 10-12 art.Ideal template is always Inf/Cav to fill your front line and have Art on your back row. In early game Art doesn't do too much damage from back row but mid-late game it just decimates enemy armies. But if you can't fill your front row with inf or cav, art eill be on front row and they take extra damage on front row.Hey everyone! I'm by no means good at this game and I don't really understand combat, so I've been mostly using an army comp that I read online some time ago, which consisted of 8 infantry, 2 cavalry, 10 artillery, and then later when supply limit allowed it I kept the ratio and increased it (so 16/4/20 or 32/8/40 in late game).I was wondering if I could transfer this idea, which in the berber traditions text file is called "may_perform_slave_raid = yes". I tried adding this to a file in "Steam\steamapps\common\Europa Universalis IV\common\custom_ideas" the file is called "01_new_ideas" and I tried to create my own however it just said that the idea did nothing when I ...The Shanghai Composite Index tracks the biggest and most important public companies in China. The Shanghai Composite Index tracks the biggest and most important public companies in...In a MP game, or in rare cases in SP where the AI will have significantly better troops it is also advised to start using 2xCW/0/1xCW stacks as cannon stacks starting at about tech 20-26, given that with enough quality disparity and bad luck you can easily get stackwiped by an army of similar or same army composition. EU4 is an extremely ...Well, when playing a horde nation there's no support limit for cavalry, so 100% cavalry armies are possible. The nomad tech group also starts you off with relatively strong units. If you mix in some cavalry combat ability and a decent shock general, your armies will steamroll anything you come across. For a century or so.Europa Universalis IV. What ratio of infantry, cavalry and cannons should you have in the 1600's and 1700's? Thread starter Vapiritapiri; Start date Mar 31, 2022; ... simply use an army with the same amount of artillery and infantry, and adjust the total number of units to your need/supply limit constraints . Toggle signature.It is 1662, combat width of 32. BATTLE! Two lines, one in front of another, divided in 32 squares. What must be the army composition?

For information on the recruitment and maintenance of armies see army. For land combat mechanics see land warfare. This article discusses the three types of land units [1] - infantry, cavalry and artillery - that make up an army, and their different models throughout the eras of the game. Land units are the main resource utilised in land ...A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online • Pagan_faust . Army composition as horde Advice Wanted Hey! So I was playing as the Golden Horde 1520 going for the achievement that you get by forming the mongol empire before absolutism but I ...As a Tengri Horde, you want to stick with no-Syncretic Tengri for 100% Cavalry ratio and dirt cheap 5 ducat cavalry after stacking it with loyal/influential Tribes estate, Horde idea, and Oirat NI/Trading in Livestock.Instagram:https://instagram. houses for sale in lower burrell Learn the optimal army composition in Europa Universalis IV and dominate the battlefield. Discover the best troop types, ratios, and tactics that will make your armies unbeatable. Subscribe to Updates Get the latest creative news from FooBar about art, design and business. captain groovy's grill and raw bar photos As a Tengri Horde, you want to stick with no-Syncretic Tengri for 100% Cavalry ratio and dirt cheap 5 ducat cavalry after stacking it with loyal/influential Tribes estate, Horde idea, and Oirat NI/Trading in Livestock.By basil664. This guide will teach you about army composition in the early and mid game, its influence in battles, and provide examples of good army composition. This guide will also cover the topic of fire and shock, how those two modifiers influence battles, and how the importance of fire increases as the game progresses. huntingdon county fatal crash EU4 Army Composition Spreadsheet (Europa Universalis 4) This article is a comprehensive guide focused on unit composition in the strategy game, Europa Universalis 4. Whether you're a… ft morgan co craigslist EU4 Beginner Tutorial #4 - War. A complete beginner tutorial with MordredViking looking at how warfare works in the game. Land warfare is the deployment and maneuvering of military assets against an enemy, in most cases this results in combat between opposing armies. In EUIV most combat is land-based and, while the naval …Combat width is the maximum amount of units that can participate in one combat "row" at one time. So in your example of 24 combat width you can have 24 units in the front line and 24 units in the back line. The game will automatically fill your frontline with infantry and cavalry and your backline with artillery. trout stocking ohio 2023 Europa Universalis IV 81904 EUIV: Bug Reports 454 EUIV: Suggestions ... Army composition: I tend to go with stacks of 12/8/0 around 1450, and 10/8/10 in the 1600s. ... Around 1600 would be tech 16ish with a combat width of 30 so the ideal army would be something like 22-8-30 (I'd say more like 28-2-30 for anybody else, but Poland have good cav ...Hey everyone! I'm by no means good at this game and I don't really understand combat, so I've been mostly using an army comp that I read online some time ago, which consisted of 8 infantry, 2 cavalry, 10 artillery, and then later when supply limit allowed it I kept the ratio and increased it (so 16/4/20 or 32/8/40 in late game). how to unclip coupons on family dollar app Right now the best Army composition for you would be something Like 27/0/1. 1 artillery allways gives you a siege Advantage of 1. Drilling can be usefull, but saving money with low maintainace is usually bether and you need the money, you sit on 10 corruption so I would Go for 100 % root out corruption slider. indianapolis power outage news Another Ming Guide 1.31. Tip. I am writing this guide to offer advanced tips on MING for EU4 ver 1.31 Ironman Normal Difficulty. This requires DLC but I can't say exactly which; I have all of them except Leviathan. This guide is micro-management intensive; lots of pausing on key dates. You do not <i>have</i> to be so exact but this write-up ...So it's 1585 Mongols. I don't play hordes much, so what should my army composition look like? I've got 55% calv combat with 13/16/4 stacks. Combat width is 29. Is this pretty close or should I dump the infantry? Also have 75% calv/inf ratio, I could drop a Syncretic faith to get 100. I'll bump my cannon up to 10 once I get tech 16. Archived post. boletos para tennessee aquarium Ideally you want cannons on the back row and infantry/cav (Composition depending on the nation you are playing) on the front row. Front fills in first and artillery isn't that useful until later techs. With Brandenburg I would recommend 2-4 cav depending on your income, 22 infantry and only 3 cannons for sieges as at tech 7 it is not worth the ...There's an "ideal" army composition spreadsheet linked on the Imperial Council post on the front page, but its only goal is to be as strong in battle as possible. You'll want to also be cost-efficient and good at sieging at the same time, plus considering your country's strengths in combat ability, unit types, special regiments, terrain and ... how do i pay my comcast bill without logging in Then mutiply the result by your current combat width. Create that many cavalry. Then take combat width and subtract the cavalry number for infantry. Then create artillery equal to combat width. The result is the ideal composition with a buffer. You can then reduce the army size by maintaining the ratio you just created. 11958 west broad st Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force. marion swamp foxes Edit: So from what I read the ideal composition should be 16 inf, 4 cav, 20 arty. 4 cavalry because more is useless, infantry to fill the numbers and 20 artillery because you have to have the same number of arty and frontline units for balanced damage and morale. Archived post. New comments cannot be posted and votes cannot be cast. 5. 24 Share.Heavies only is the ideal naval composition. Naval engagement width has a base of 25. It is not increased by tech, unlike army combat width. It is only increased by a couple of policies you'll never use (because they both require Naval idea group), as well as a context based 10% increase in coastal seas.Get a few cannons for sieges from your mission and at tech 7, and get full backrow of cannons at tech 16. 2. SuonDiLut. • 9 mo. ago. Full jenizaries and cannons. 1. Delanicious. • 9 mo. ago. Unfortunatly, I'll have to say to the opposite of the other comments: early game cav are really good, especially if you're a big country like the ...